Hear the Bugle Call? It is sounding for all to assemble! War has been declared! The Bright and the Dark meet on the battlefield. Which side will win? We shall see. First of all, let's get to know this ambitious battle system!
I. Faction Battle
The Faction Battle can last up to 72 hours. Its goal is very clear: Killing the final Boss of the rival faction. The first faction that kills the final Boss of the rival faction wins the faction battle. If no one kills the final bosses within the required time period, the faction that kills more rival NPC soldiers will be the winner.
You get credits after each small battle. Your total credits determine the quantity of rewards you can receive at the end of the faction battle. The higher the credits, the more rewards you can receive.
Everyone that fights in the faction battle can get a lot of Prestige in the end. The amount of Prestige you can receive is based on your ranking at the end of the faction battle. And your ranking is based on the credits you earn.
Moreover, your credits can help raise your league's ranking. You can also receive Prestige and Battle Badges according to your league ranking.
You can get 25,000 Prestige if you rank first on the individual credits ranking, and 15,000 if your league ranks first on the league credits ranking. If your faction wins the faction battle, you will receive twice the Prestige and Battle Badges.
B. Battle Badges
Besides receiving them at the end of the faction battle, you have a chance to get Battle Badges after each small battle. Battle Badges can be used to exchange for high level and quality equipment boxes or card packages. You can stack up Battle Badges for the equipment boxes or card packages you desire.
C. League Tech Materials
New league techs have been developed to accommodate the needs of the faction battle.
Fertilize: increases yield of Crops.
Camping: increase capacity for Tents.
The new league techs cannot be upgraded with traditional resources. The essential materials to upgrade them are Fertilizers and Leathers which can only be obtained in the faction battle.
III. Battle Mechanics
A. War Calls
---- Hear the Bugle Call? It is sounding for all to assemble!
The entrance of the faction battle locates to the northeast of your main city on the other side of the river. Each time it begins, you can click on this building to enter the faction battle.
B. Treacherous Battlefield
---- The fortresses appear impenetrable, but truth is not always appearance. Our soldiers will tear them down!
When you enter the faction battle interface, you will see the Faction Battle Map. The Map displays the entire Castlot world. You will find 21 military spots on the map that can be divided into 5 categories.
The military headquarters of a faction. A Stronghold is the very starting point. Troops have to be dispatched to the Stronghold before they can move to any other spot on the Faction Battle Map. A Stronghold cannot be seized but can be raided.
b. Raider Legion
The Raider Legion is the most unstable factor on the battlefield. As the war escalates, Raider Legion from the rival faction may raid the other faction's Stronghold. You must return to the Stronghold to eliminate them before you can advance further.
The front lines. Each faction has six fortresses which are controlled by rival NPC troops at the beginning. To get to the rival final Boss, you need to seize the fortresses by wiping out all rival NPC soldiers. Seizing fortresses plays a very important role in winning the faction battle, since you can only dispatch troops to a nearby fortress seized by your own Faction.
d. Neutral Areas
Neutral Areas locate in the central part of the Castlot continent. They are strategic terrains where the attacking side or the defending side gets Attack Damage bonus.
e. Final Bosses
King Arthur and Lord Blackmore. Killing the final Boss is the ultimate goal of each faction. The first faction that kills the final Boss of the rival faction wins the battle.
C. Brave Heart
---- Your heart is free. Have the courage to follow it.
After entering the faction battle map, your first step is dispatch troops to your faction Stronghold. Troops can only be dispatched from the main city. The number of soldiers you can send is restricted by the level of Base and the corresponding Technology in the Academy of the main city.
Step 1. Click on the castle representing the Stronghold of your faction.
Step 2. In the pop-out buttons, click on the one with a flag to enter the troops dispatching panel.
Step 3. Select the number of each type of troops and appoint heroes.
Step 4. Press the Dispatch button and then your troops are in the Stronghold. Now you can plan your next move! The Crown shows where your troops are and will follow your troops when they move.
D. Ruthless Enforcer
---- The bugle sounds as the charge begins. But on the battlefield no one wins.
Different from the traditional all-out one-time battle, battles on the faction battlefield are divided into many rounds.
If your troops move to a nearby fortress controlled by rival NPC troops or player troops, they will engage the enemy in 2 or 3 seconds. The battle report will pop out automatically.
You can only dispatch one army of troops to the faction battlefield each time. Your troops can only stay for 10 minutes if doing nothing in a fortress and will then return to your main city. The countdown can be checked in Army-Battlefield panel.
All your battle records are recorded in the Player Battle Records window. You can click on the magnifying glass button on the Player Battle Records window to enter the Battle Report panel for details of the specific battle.
a. Player vs NPC
At the beginning of the faction battle, fortresses are controlled by rival NPC troops. You need to wipe out all NPC troops before seizing a fortress.
When fighting against the NPC troops in a fortress, not all of your soldiers dispatched will go out and fight. There will be multiple rounds. 1,000 soldiers of each troop type will fight in each round. The fighting ends when either side has no troops left.
When a fortress is seized by your faction, any troops of your faction can go through it safely.
b. Player vs Player
When players of different factions meet in a fortress, the system will match the players automatically. You can see the distribution of players by checking one of the dots in the bottom-right Troops Distribution panel.
When two players are fighting in a fortress, not all of the soldiers of both sides will go out and fight. There will also be multiple rounds. 1,000 soldiers of each troop type will fight in each round. The fighting ends when either side has no troops left.
In the end, the fortress will be seized by the faction that still has players left in that fortress.
c. Recruit Soldiers
If you want to replenish your troops, there is a Recruit Soldiers button on the upper right area of the Faction Battle interface. Click it and you can access the Barracks in your main city and recruit soldiers directly.
E. Unexpected Raiders
---- Take advantage of the enemy's unpreparedness; travel by unexpected routes and strike him down.
As the faction battle escalates, Raider Legions of one faction will show up and raid the Stronghold of the other faction. You must return to the Stronghold to eliminate the Raiders before you can advance further.
The Raider Legions may not show up beside both Strongholds at the same time. When your Stronghold is under attack and all you can do is fight against the Raiders, the other faction will seize the opportunity to advance deeper into the territory of your faction, even to get to your faction leader (Arthur or Blackmore).
Fighting the Raider Legion could be time consuming. You and your faction fellows have to get in line and only one player can engage the raiders each time. Everyone can have their chance since no one can finish the Raiders single-handedly.
F. Land of Gods
---- Powys, Mercia, and East Anglia, the lands of Gods, locate in the central part of the Castlot continent for centuries separating bright and dark, good and evil. But in time of war, even the lands of Gods cannot remain neutral any longer.
In the middle of the faction battle map, there are three neutral fortresses, each marked with a green button.
There are no NPC troops in the neutral fortresses, so the first faction that sets foot in a neutral fortress will control that fortress. The ownership will change, though. It depends on whether you can withstand waves of attack from rival faction players and hold down the fort.
The three neutral fortresses can be useful in military tactics due to their special terrain features.
Highland: Increase Attack Damage of the defending side.
Plains: no terrain bonus.
Basin: Increase Attack Damage of the attacking side.
G. Power of Nature
---- It is always necessary to shape operation plans … on estimates of the weather.
Weather always affects war. During the faction battle, there will be weather changes in each fortress. Weather changes will affect the performance of the soldiers directly.
It's sunny and warm. All soldiers are in good shape.
It's raining cats and dogs. Damage of the attacking side's archers and mages drops
Snow hits the land. Damage of the defending side's spearmen increases.
Strong winds batter the land. Speed of the attacking side's cavalry drops.
Thunder and lightning sweeps across the land. Damage of the attacking side's mages increases.
Heavy fog covers the land. Firing Range of the defending side's archers and mages drops.
H. Final Showdown (BOSS Fight)
---- Gear up for the final showdown! Once we break through this gate and behead the tyrant, we can celebrate the great victory!
When your troops reach the fortress near the rival faction Boss, you can click on the Boss castle and initiate the attack.
There will be more NPC troops in the final boss castles. The faction battle ends when all of the troops in either faction Boss castle are eliminated. Every player that participates in the faction battle will receive rewards immediately based on their credits. Rewards will be sent via in-game mails.
Winners get TWICE the rewards and twice the fun!
Thread: Faction Battle Codex
10-26-2012, 11:12 AM #1
Faction Battle Codex
Last edited by Castlot Team; 10-26-2012 at 02:19 PM.Welcome to Castlot world!
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10-26-2012, 01:43 PM #2
There is a steep loss of morale during Faction Battle could someone state EXACTLY what effect fighting with 0 morale has please...
and no I don't mean your troops don't do as much damage and take more.. I mean how much, as well as where e.g. armour? Speed? HP? or Strength, Agility, Stamina? or ...
10-27-2012, 09:19 AM #3
- Join Date
- May 2012
I think that fighting wth 0 moale affects the dmg and the def of your troops.
10-28-2012, 04:08 AM #4
- Join Date
- May 2011
Stupidest event ever. I was at work and it was over before I ever got home. I thought it was going to be more than a single 4 hour even that was over like a flash in the pan and would give a chance for people to actually participate. but NOOOOOO it goes live and is over faster than you can say boo to and that's that. STUPID ASS EVENT. I am beginning to care less and less about these events or anything else they are doing at the moment.
12-24-2012, 03:48 AM #5
- Join Date
- Jun 2011
Developers need to fix faction war. This is something that should go on for a couple of days. Yet with the merger it was over in less then 2 hrs. Really what are we suppose to do with that?
12-24-2012, 10:26 AM #6
Crying over the "system" because it is easier to complain about that than it is to criticize your own league mates (who also contributed to the quick end to the event) and the rest of your faction is idiotic. If you people truly wanted it to last, then you would have worked out an agreement with the other side to prolong the battle. But trying to get everyone to agree -- especially those within your own faction -- is obviously a lot easier said than done, particularly when you people didn't even try. So your only alternative is try to force it upon them by getting the developers to change the rules somehow.